Writing Archive

Everything I’ve ever published:

Kill Your Darlings

“‘Music Will Be Enough Here’: Remembering Bernard Herrmann.” no. 7 (October 2011): 139-147.

“Not Art, You Say?: In Defence of Videogames.” No. 5 (April 2011): 79-85.

“‘It’s in the cinema studies department…’ Studying videogames.” Killings: The Kill Your Darlings Blog, May 31 2011.

Hyper Magazine

Game Theory 001: “Thinking Inside the Box – Possibility space and ball games” (Hyper 208 February 2011)

Game Theory 002: “Ezio Owed To Turing – Parsing the human in Assassin’s Creed: Brotherhood” (Hyper 209 March 2011)

Game Theory 003: “Invisible Interfaces – When too much reality gets in the way” (Hyper 210 April 2011)

Game Theory 004: “Living in a Utility Closet: Is a pet fish enough to call a place home?” (Hyper 211 May 2011)

Game Theory 005: “An Avian Addiction: Where the casual meets the hardcore in Tiny Wings” (Hyper 212 June 2011)

Game Theory 006: “Allegory of the Cave: How Portal 2 is the ideal exhibit of level design science” (Hyper 213 July 2011)

Game Theory 007: “Playing Bin Laden: Real-life warfare plus time equals videogames” (Hyper 214 August 2011)

Game Theory 008: “Simulating the Silver Screen: Rockstar’s homage to film noir joins a long line of Hollywood-inspired games” (Hyper 215 September 2011)

“The Legend of The Legend of Zelda: The Myth and Metaphor of Shigeru Miyamoto’s own Cave Story” (Hyper 215 September 2011)

“Game Theory 009: Kinect and Class – In which assumptions are made about broad swathes of individuals” Hyper 216 October 2011.

“Game Theory 010: Hyper-Violence – The action hero and vulnerability in a new global reality” Hyper 217 November 2011.

“Game Theory 011: Modern Spectacle – When too much Shock and Awe is barely enough” Hyper 218 November 2011.

“Game Theory 012: Playing By The Rules – Inside the courtly games of Batman: Arkham City” Hyper 219 December 2011.

“The Magic of Mario” Hyper 219 December 2011.

The Conversation

“Caught in the Red Cross hairs: gamers and the Geneva Convention” The Conversation, 16 December 2011.

“‘Gamers’ tag is a poor fit, whichever way you Foldit” The Conversation, 27 September 2011.

“Video games and creative culture: independent or bound by a common shoestring?” The Conversation, 29 August 2011.

IGN

“AFL Live Review” April 27 2011.

ABC The Drum Unleashed

Art Videogames Art? It’s hardly worth debating

RedKingsDream

An Ornithologist’s guide to E3, 2010
When the trailer is better than the game
On inclusivity
What my television set can learn from videogames
The year of thirds
Modern Warfare’s hollow victory
IKEA, and the logic of videogame design
Arkham Asylum, and the space of traumatic memory
Boring Art, Boring Debates

PALGN

Features

Gaming Education
eGames 08: Office Wars, the Good Game game
eGames 08: Day One Report
A History of Controversy
The Birth of the Author
Australian games
E3 2008: Velvet Assassin Preview
E3 2008: Quantum of Solace Preview
E3 2008: Spore Preview
E3 2008: Conference Round-up
E3 2008: Mirror’s Edge Preview
Game Studies 101
The R-rating: Release or Restriction?
Halo 3 Legendary Map Pack run-down
Call of Duty 4 Variety Pack run-down
Violence, War, and Call of Duty 4
The moral dilemma
New Year’s resolutions, videogame style
Is gaming fashionable?
eGames 07: Wipeout HD preview
eGames 07: Link’s Crossbow Training Preview
What was the question again? Games and art?

Reviews

Brothers in Arms: Hell’s Highway
FIFA 09
de Blob
Overlord: Raising Hell
NASCAR 09
Super Smash Bros. Brawl
BOOM BLOX
Wii Fit
Universe at War: Earth Assault
FIFA Street 3
Dynasty Warriors 6
MX Vs ATV Untamed

Empty Pocket Media

Review: Looking For Eric
Review: Balibo
Review: Inglourious Basterds
Review: Twilight
Review: W
Masterpiece: From Russia With Love
Review: Slumdog Millionaire
Review: Revolutionary Road

Gaming Watch

Why, Metacritic, why? Alan Wake edition
Speaking of bad writing…
Why, Metacritic, why? Splinter Cell edition
Rockstar vs. Zoo for favourable coverage
Videogames cause teeth decay: WalesOnline
Class elitism and videogames
More Rapelay hysteria from CNN
Roundup: CNN headline goes viral, while local rag counter-strikes
Police Commissioner: Videogames “not helping” road toll
Rhetoric repeating
Rumours and games journalism
PALGN plays at character assassination
Australia’s Channel Ten: “youth crime inextricably linked to videogames”
Former censor on game violence and Australian R18+
Hell’s bells from The Australian
Barring conflicts of interest
Catch My Disease
A slow news day
The Daily Mail’s school games
Overpraising the mainstream
The vanishing chess set
What does The Age have against videogames?

Subject Navigator

Brothers in Arms, the strategic desensitizer
Call of Duty 2 and the World War Two theme park
How Guy Debord can help us understand videogames
Mapping the Brainysphere: 29 blogs switched-on gamers should read
A Manifesto
A Year in PR: Part VIII
A Year in PR: Part VII
A Year in PR: Part VI
A Year in PR: Part V
A year in PR: Part IV
A year in PR: Part III
A year in PR: Part II
A year in PR: Part I
Braid: The best-worst game of the year
From above, from below: a videogames thesis
Why ludology?
Western space
Great Game Spaces: Portal
Keeping score
Living in Fable
Great Game Spaces: Majora’s Mask’s Clock Town
Adaptation
The Sphere of Influence: Journey to the Centre of the Earth
The pacifism of violence
The glory of subjectivity
Rolling Yahtzee
The videogame miniature
Great game spaces: GoldenEye 007
Can play be subversive?
Blogging time: framing the conversation
The way we play, or: How I was forced into marriage
Great game spaces: Spider-Man 2′s NYC
Archiving, or the case for videogame history

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