Really old writing archive

RedKingsDream

An Ornithologist’s guide to E3, 2010
When the trailer is better than the game
On inclusivity
What my television set can learn from videogames
The year of thirds
Modern Warfare’s hollow victory
IKEA, and the logic of videogame design
Arkham Asylum, and the space of traumatic memory
Boring Art, Boring Debates

PALGN

Features

Gaming Education
eGames 08: Office Wars, the Good Game game
eGames 08: Day One Report
A History of Controversy
The Birth of the Author
Australian games
E3 2008: Velvet Assassin Preview
E3 2008: Quantum of Solace Preview
E3 2008: Spore Preview
E3 2008: Conference Round-up
E3 2008: Mirror’s Edge Preview
Game Studies 101
The R-rating: Release or Restriction?
Halo 3 Legendary Map Pack run-down
Call of Duty 4 Variety Pack run-down
Violence, War, and Call of Duty 4
The moral dilemma
New Year’s resolutions, videogame style
Is gaming fashionable?
eGames 07: Wipeout HD preview
eGames 07: Link’s Crossbow Training Preview
What was the question again? Games and art?

Reviews

Brothers in Arms: Hell’s Highway
FIFA 09
de Blob
Overlord: Raising Hell
NASCAR 09
Super Smash Bros. Brawl
BOOM BLOX
Wii Fit
Universe at War: Earth Assault
FIFA Street 3
Dynasty Warriors 6
MX Vs ATV Untamed

Empty Pocket Media

Review: Looking For Eric
Review: Balibo
Review: Inglourious Basterds
Review: Twilight
Review: W
Masterpiece: From Russia With Love
Review: Slumdog Millionaire
Review: Revolutionary Road

Subject Navigator

Brothers in Arms, the strategic desensitizer
Call of Duty 2 and the World War Two theme park
How Guy Debord can help us understand videogames
Mapping the Brainysphere: 29 blogs switched-on gamers should read
A Manifesto
A Year in PR: Part VIII
A Year in PR: Part VII
A Year in PR: Part VI
A Year in PR: Part V
A year in PR: Part IV
A year in PR: Part III
A year in PR: Part II
A year in PR: Part I
Braid: The best-worst game of the year
From above, from below: a videogames thesis
Why ludology?
Western space
Great Game Spaces: Portal
Keeping score
Living in Fable
Great Game Spaces: Majora’s Mask’s Clock Town
Adaptation
The Sphere of Influence: Journey to the Centre of the Earth
The pacifism of violence
The glory of subjectivity
Rolling Yahtzee
The videogame miniature
Great game spaces: GoldenEye 007
Can play be subversive?
Blogging time: framing the conversation
The way we play, or: How I was forced into marriage
Great game spaces: Spider-Man 2′s NYC
Archiving, or the case for videogame history