Academia
I’m currently a Ph.D. candidate at the University of Melbourne. I’m researching videogame spaces in the department of Screen Studies under the supervision of Associate Professor Angela Ndalianis. I’m also the founding editor of Playculture: Journal of Videogame Studies.
I’ve also recently been tutoring and lecturing across a number of subjects. My academic CV may be found below.
Click here to access my academia.edu profile.
My honours thesis, From Above, From Below: Navigating the Videogame is available at GameCareerGuide, or you can directly download it from this site here.
I. EDUCATION
Ph.D., Cinema Studies, University of Melbourne, 2009 – present. Expected completion 2012. (Supervisor: Associate Professor Angela Ndalianis)
Bachelor of Arts (Hons.), Double majors in Cultural Studies and History, University of Melbourne, 2008. Awarded first class honours (score: 90).
II. TEACHING
A. COORDINATION
CULS30001 The Digital Mediascape, School of Culture & Communication, The University of Melbourne, Semester Two 2011. Responsibilities: coordination of 90+ students, syllabus design, weekly 1.5 hour lectures for a 12-week semester, 3 hourly tutorials per week, tutor coordination, assessment setting and marking, screenings.
A. LECTURES
“Avatar and the history of film technology,” CICU10001 Introduction to Cinema Studies, School of Culture & Communication, The University of Melbourne, Semester One 2011.
“Inception and videogame convergence,” SCRN20011 Hollywood and Entertainment, School of Culture & Communication, The University of Melbourne, Semester One 2011.
“The history of videogames,” CICU20011 Screen and Media Histories, School of Culture & Communication, The University of Melbourne, Semester One 2011.
“Videogame censorship,” 107-474 Censorship: Film, Art and Media, School of Culture & Communication, The University of Melbourne, Semester Two 2010.
“The history of videogames,” 106-009 Screen and Media Histories, School of Culture & Communication, The University of Melbourne, Semester Two 2010.
“Avatar and the history of film technology,” 107-132 Introduction to Cinema Studies, School of Culture & Communication, The University of Melbourne, Semester One 2010.
“Viral Marketing,” 106-201 Hollywood and Entertainment, School of Culture & Communication, The University of Melbourne, Semester One 2010.
“Blogging,” 760-550 Communicating the Arts, School of Culture & Communication, The University of Melbourne, Semester One 2010.
B. COURSES TUTORED
106-201 Hollywood and Entertainment, The University of Melbourne, School of Culture & Communication, Semester One 2010 (62 students / 3 weekly tutorials).
106-320 The Digital Mediascape, The University of Melbourne, School of Culture & Communication, Semester One 2010 (36 students / 2 weekly tutorials).
C. OTHER TEACHING ACTIVITIES
Developed teaching and study guides, 106-132 Introduction to Cinema Studies, The University of Melbourne, School of Culture & Communication, Semester One 2010.
Contributed to and revised course curriculum, 107-473 Censorship: Film, Art and Media, The University of Melbourne, School of Culture & Communication, Semester Two 2010.
III. SCHOLARLY ACCOMPLISHMENTS
A. PUBLICATIONS
A.I Academic Journals
Daniel Golding, “‘A Series of Emotional Remembrances’: Echoes of Bernard Herrmann.” Refractory: Journal of Entertainment Media, no. 19 (August 2011)
—, “Book Review: Newsgames: Journalism at Play.” PLATFORM: Journal of Media and Communication, 3(1) (April 2011): 57-60.
A.II Literary Journals
Daniel Golding, “‘Music Will Be Enough Here’: Remembering Bernard Herrmann.” Kill Your Darlings, no. 7 (October 2011): 139-147.
—, “Not Art, You Say?: In Defence of Videogames.” Kill Your Darlings, no. 5 (April 2011): 79-85.
—, “‘It’s in the cinema studies department…’: Studying videogames.” Killings: The Kill Your Darlings Blog, May 31 2011.
A.III Magazines
Daniel Golding, “Game Theory 001: Thinking Inside the Box – Possibility space and ball games.” Hyper, 208 February 2011.
—, “Game Theory 002: Ezio Owed To Turing – Parsing the human in Assassin’s Creed: Brotherhood” Hyper, 209 March 2011.
—, “Game Theory 003: Invisible Interfaces – When too much reality gets in the way” Hyper, 210 April 2011.
—, “Game Theory 004: Living in a Utility Closet – Is a pet fish enough to call a place home?” Hyper, 211 May 2011.
—, “Game Theory 005: An Avian Addiction – Where the casual meets the hardcore in Tiny Wings” Hyper, 212 June 2011.
—, “Game Theory 006: Allegory of the Cave – How Portal 2 is the ideal exhibit of level design science” Hyper, 213 July 2011.
—, “Game Theory 007: Playing Bin Laden – Real-life warfare plus time equals videogames” Hyper, 214 August 2011.
—, “Game Theory 008: Simulating the Silver Screen – Rockstar’s homage to film noir joins a long line of Hollywood-inspired games” Hyper, 215 September 2011.
—, “The Legend of The Legend of Zelda – The Myth and Metaphor of Shigeru Miyamoto’s own Cave Story” Hyper, 215 September 2011.
—, “Game Theory 009: Kinect and Class – In which assumptions are made about broad swathes of individuals” Hyper 216 October 2011.
—, “Game Theory 010: Hyper-Violence – The action hero and vulnerability in a new global reality” Hyper 217 November 2011.
—, “Game Theory 011: Modern Spectacle – When too much Shock and Awe is barely enough” Hyper 218 November 2011.
—, “Game Theory 012: Playing By The Rules – Inside the courtly games of Batman: Arkham City” Hyper 219 December 2011.
—, “The Magic of Mario” Hyper 219 December 2011.
A.IV Other written publications
Daniel Golding, “Caught in the Red Cross hairs: gamers and the Geneva Convention” The Conversation, 16 December 2011.
—, “‘Gamers’ tag is a poor fit, whichever way you Foldit” The Conversation, 27 September 2011.
—, “Video games and creative culture: independent or bound by a common shoestring?” The Conversation, 29 August 2011.
B. PRESENTATIONS
Daniel Golding, “Videogames,” presented at University of Melbourne Access Day, Melbourne, 18 November 2011.
Panel Member, “Why We Do What We Do,” Freeplay Independent Games Festival, Melbourne, 20 August 2011.
Panel Chair, “Everything Is Political,” Freeplay Independent Games Festival, Melbourne, 20 August 2011.
Daniel Golding, “The myopia hoax: film, music and meaning,” presented at Antithesis Symposium 2011, 29 July 2011.
—, “Stupid Social Media,” presented for Monash Golden Key Youth Forum, 20 July 2011.
—, “Spaces that Speak: Reading Videogame Spaces,” presented for RMIT Videogame program, 5 May 2011.
Panel Member, “Twisting Spaces,” Freeplay Independent Games Festival, Melbourne, 15 August 2010.
Discussion Panel Member, Virtual, Real and Inner Lives Conference, The Victorian Child Psychotherapists Association, Melbourne, October 23 2009.
C. AWARDS
Australian Postgraduate Award, 2009 – 2012
Commonwealth Scholarship and Access Scholarship, 2005 – 2008
D. MEDIA
Interviewed by Alan Brough for the Sunday morning culture show, ABC Melbourne 774, 23 October 2011.
Interviewed by Vicki Kerrigan for the Drive show, ABC Darwin 105.7, 6 October 2011.
Michael Short, “Fun and Games,” The Age, online and paper editions, 8 August 2011: 8.
Interviewed by Louise Maher for the Drive show, ABC Canberra 666, 8 August 2011.
Interviewed by Alan Brough for the Sunday morning culture show, ABC Melbourne 774, 24 April 2011.